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vc4: Add support for emitting NIR IF nodes.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
vc4_screen.h
diff --git
a/src/gallium/drivers/vc4/vc4_screen.h
b/src/gallium/drivers/vc4/vc4_screen.h
index 5992e37109380e4590ba140c01451fe315ef5498..6cecca63bc486eeaed7a37585a0b959fe22bf0b9 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_screen.h
+++ b/
src/gallium/drivers/vc4/vc4_screen.h
@@
-41,6
+41,7
@@
struct vc4_bo;
#define VC4_DEBUG_ALWAYS_FLUSH 0x0080
#define VC4_DEBUG_ALWAYS_SYNC 0x0100
#define VC4_DEBUG_NIR 0x0200
#define VC4_DEBUG_ALWAYS_FLUSH 0x0080
#define VC4_DEBUG_ALWAYS_SYNC 0x0100
#define VC4_DEBUG_NIR 0x0200
+#define VC4_DEBUG_DUMP 0x0400
#define VC4_MAX_MIP_LEVELS 12
#define VC4_MAX_TEXTURE_SAMPLERS 16
#define VC4_MAX_MIP_LEVELS 12
#define VC4_MAX_TEXTURE_SAMPLERS 16
@@
-74,6
+75,7
@@
struct vc4_screen {
uint32_t bo_size;
uint32_t bo_count;
uint32_t bo_size;
uint32_t bo_count;
+ bool has_control_flow;
};
static inline struct vc4_screen *
};
static inline struct vc4_screen *