+ if (fmt == resource->format) {
+ trans->base.stride = trans->resolve_transfer->stride;
+ trans->base.layer_stride = trans->resolve_transfer->layer_stride;
+ return ptr;
+ } else {
+ if (usage & PIPE_TRANSFER_READ) {
+ struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws;
+ void *src = ptr;
+ ptr = vws->resource_map(vws, vtex->hw_res);
+ if (!ptr)
+ goto fail;
+
+ if (!util_format_translate_3d(resource->format,
+ ptr,
+ trans->base.stride,
+ trans->base.layer_stride,
+ box->x, box->y, box->z,
+ fmt,
+ src,
+ trans->resolve_transfer->stride,
+ trans->resolve_transfer->layer_stride,
+ 0, 0, 0,
+ box->width, box->height, box->depth)) {
+ debug_printf("failed to translate format %s to %s\n",
+ util_format_short_name(fmt),
+ util_format_short_name(resource->format));
+ goto fail;
+ }
+ }
+
+ if ((usage & PIPE_TRANSFER_WRITE) == 0)
+ pipe_resource_reference(&trans->resolve_transfer->resource, NULL);
+
+ return ptr + trans->offset;
+ }
+
+fail:
+ pipe_resource_reference(&resolve_tmp, NULL);
+ virgl_resource_destroy_transfer(&vctx->transfer_pool, trans);
+ return NULL;
+}
+
+static bool needs_resolve(struct pipe_screen *screen,
+ struct pipe_resource *resource, unsigned usage)
+{
+ if (resource->nr_samples > 1)
+ return true;
+
+ if (usage & PIPE_TRANSFER_READ)
+ return !util_format_is_depth_or_stencil(resource->format) &&
+ !virgl_has_readback_format(screen, resource->format);
+
+ return false;
+}
+
+static void *virgl_texture_transfer_map(struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **transfer)
+{
+ if (needs_resolve(ctx->screen, resource, usage))
+ return texture_transfer_map_resolve(ctx, resource, level, usage, box,
+ transfer);
+
+ return texture_transfer_map_plain(ctx, resource, level, usage, box, transfer);
+}
+
+static void flush_data(struct pipe_context *ctx,
+ struct virgl_transfer *trans,
+ const struct pipe_box *box)
+{
+ struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws;
+ vws->transfer_put(vws, virgl_resource(trans->base.resource)->hw_res, box,
+ trans->base.stride, trans->l_stride, trans->offset,
+ trans->base.level);