- void (*set_sampler_textures)( struct pipe_context *,
- unsigned num_textures,
- struct pipe_texture ** );
+ void (*set_fragment_sampler_textures)(struct pipe_context *,
+ unsigned num_textures,
+ struct pipe_texture **);
+
+ void (*set_vertex_sampler_textures)(struct pipe_context *,
+ unsigned num_textures,
+ struct pipe_texture **);