+ /* allocate dummy texture/sampler for when there are missing ones bound */
+ {
+ struct pipe_resource tmplt;
+ struct pipe_sampler_view templ;
+
+ tmplt.target = PIPE_TEXTURE_2D;
+ tmplt.width0 = 1;
+ tmplt.height0 = 1;
+ tmplt.depth0 = 1;
+ tmplt.last_level = 0;
+ tmplt.array_size = 1;
+ tmplt.usage = PIPE_USAGE_DEFAULT;
+ tmplt.flags = 0;
+ tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
+ tmplt.nr_samples = 0;
+
+ This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
+ if (!This->dummy_texture)
+ return D3DERR_DRIVERINTERNALERROR;
+
+ templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ templ.u.tex.first_layer = 0;
+ templ.u.tex.last_layer = 0;
+ templ.u.tex.first_level = 0;
+ templ.u.tex.last_level = 0;
+ templ.swizzle_r = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_g = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_b = PIPE_SWIZZLE_ZERO;
+ templ.swizzle_a = PIPE_SWIZZLE_ONE;
+ templ.target = This->dummy_texture->target;
+
+ This->dummy_sampler = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
+ if (!This->dummy_sampler)
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+