if (This->present_handles[i])
ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
if (This->present_buffers[i])
if (This->present_handles[i])
ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles[i]);
if (This->present_buffers[i])