info.byte_code = This->byte_code.tokens;
info.sampler_mask_shadow = key & 0xf;
info.fog_enable = device->state.rs[D3DRS_FOGENABLE];
info.byte_code = This->byte_code.tokens;
info.sampler_mask_shadow = key & 0xf;
info.fog_enable = device->state.rs[D3DRS_FOGENABLE];