-
-static const char vs_plain_asm[] =
- "VERT1.1\n"
- "DCL IN[0]\n"
- "DCL OUT[0], POSITION\n"
- "DCL TEMP[0]\n"
- "DCL CONST[0..1]\n"
- "0: MUL TEMP[0], IN[0], CONST[0]\n"
- "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
- "2: MOV OUT[0], TEMP[0]\n"
- "3: END\n";
-
-static const char vs_clear_asm[] =
- "VERT1.1\n"
- "DCL IN[0]\n"
- "DCL IN[1]\n"
- "DCL OUT[0], POSITION\n"
- "DCL OUT[1], COLOR\n"
- "DCL TEMP[0]\n"
- "DCL CONST[0..1]\n"
- "0: MUL TEMP[0], IN[0], CONST[0]\n"
- "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
- "2: MOV OUT[0], TEMP[0]\n"
- "3: MOV OUT[1], IN[1]\n"
- "4: END\n";
-
-
-static const char vs_texture_asm[] =
- "VERT1.1\n"
- "DCL IN[0]\n"
- "DCL IN[1]\n"
- "DCL OUT[0], POSITION\n"
- "DCL OUT[1], GENERIC\n"
- "DCL TEMP[0]\n"
- "DCL CONST[0..1]\n"
- "0: MUL TEMP[0], IN[0], CONST[0]\n"
- "1: ADD TEMP[0], TEMP[0], CONST[1]\n"
- "2: MOV OUT[0], TEMP[0]\n"
- "3: MOV OUT[1], IN[1]\n"
- "4: END\n";
-