-if env['platform'] in ['windows']:
-
- env = env.Clone()
-
- env.Append(CPPPATH = [
- '#src/mesa',
- '.',
- ])
-
- env.Append(CPPDEFINES = [
- '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
- 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
- 'WIN32_THREADS', # use Win32 thread API
- ])
-
- sources = [
- 'stw_context.c',
- 'stw_device.c',
- 'stw_ext_extensionsstring.c',
- 'stw_ext_gallium.c',
- 'stw_ext_pixelformat.c',
- 'stw_ext_swapinterval.c',
- 'stw_framebuffer.c',
- 'stw_getprocaddress.c',
- 'stw_pixelformat.c',
- 'stw_tls.c',
- 'stw_wgl.c',
- ]