bind_blend_state(exa, op, pSrcPicture, pMaskPicture, pDstPicture);
bind_shaders(exa, op, pSrcPicture, pMaskPicture, pDstPicture, pSrc, pMask);
bind_samplers(exa, op, pSrcPicture, pMaskPicture,
pDstPicture, pSrc, pMask, pDst);
bind_blend_state(exa, op, pSrcPicture, pMaskPicture, pDstPicture);
bind_shaders(exa, op, pSrcPicture, pMaskPicture, pDstPicture, pSrc, pMask);
bind_samplers(exa, op, pSrcPicture, pMaskPicture,
pDstPicture, pSrc, pMask, pDst);