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nir: move shader_enums.[ch] to compiler
[mesa.git]
/
src
/
gallium
/
targets
/
libgl-gdi
/
SConscript
diff --git
a/src/gallium/targets/libgl-gdi/SConscript
b/src/gallium/targets/libgl-gdi/SConscript
index 594f34d7fadff5385c5ba9d7ea7bc73015a75197..3a63e3e6a3e4f45b0057b48b5431e390b90cc3e2 100644
(file)
--- a/
src/gallium/targets/libgl-gdi/SConscript
+++ b/
src/gallium/targets/libgl-gdi/SConscript
@@
-50,7
+50,7
@@
if env['gles']:
opengl32 = env.SharedLibrary(
target ='opengl32',
source = sources,
opengl32 = env.SharedLibrary(
target ='opengl32',
source = sources,
- LIBS = wgl + ws_gdi + glapi + mesa + drivers + gallium + glsl + env['LIBS'],
+ LIBS = wgl + ws_gdi + glapi +
compiler +
mesa + drivers + gallium + glsl + env['LIBS'],
)
env.Alias('opengl32', opengl32)
)
env.Alias('opengl32', opengl32)