-if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
-
-sources = [
- 'glcpp/glcpp-lex.c',
- 'glcpp/glcpp-parse.c',
- 'glcpp/pp.c',
- 'ast_expr.cpp',
- 'ast_function.cpp',
- 'ast_to_hir.cpp',
- 'ast_type.cpp',
- 'builtin_function.cpp',
- 'glsl_lexer.cpp',
- 'glsl_parser.cpp',
- 'glsl_parser_extras.cpp',
- 'glsl_types.cpp',
- 'glsl_symbol_table.cpp',
- 'hir_field_selection.cpp',
- 'ir_basic_block.cpp',
- 'ir_clone.cpp',
- 'ir_constant_expression.cpp',
- 'ir.cpp',
- 'ir_expression_flattening.cpp',
- 'ir_function_can_inline.cpp',
- 'ir_function.cpp',
- 'ir_hierarchical_visitor.cpp',
- 'ir_hv_accept.cpp',
- 'ir_import_prototypes.cpp',
- 'ir_print_visitor.cpp',
- 'ir_reader.cpp',
- 'ir_rvalue_visitor.cpp',
- 'ir_set_program_inouts.cpp',
- 'ir_validate.cpp',
- 'ir_variable.cpp',
- 'ir_variable_refcount.cpp',
- 'linker.cpp',
- 'link_functions.cpp',
- 'loop_analysis.cpp',
- 'loop_controls.cpp',
- 'loop_unroll.cpp',
- 'lower_if_to_cond_assign.cpp',
- 'lower_instructions.cpp',
- 'lower_jumps.cpp',
- 'lower_mat_op_to_vec.cpp',
- 'lower_noise.cpp',
- 'lower_variable_index_to_cond_assign.cpp',
- 'lower_vec_index_to_cond_assign.cpp',
- 'lower_vec_index_to_swizzle.cpp',
- 'lower_vector.cpp',
- 'opt_algebraic.cpp',
- 'opt_constant_folding.cpp',
- 'opt_constant_propagation.cpp',
- 'opt_constant_variable.cpp',
- 'opt_copy_propagation.cpp',
- 'opt_dead_code.cpp',
- 'opt_dead_code_local.cpp',
- 'opt_dead_functions.cpp',
- 'opt_discard_simplification.cpp',
- 'opt_function_inlining.cpp',
- 'opt_if_simplification.cpp',
- 'opt_noop_swizzle.cpp',
- 'opt_redundant_jumps.cpp',
- 'opt_structure_splitting.cpp',
- 'opt_swizzle_swizzle.cpp',
- 'opt_tree_grafting.cpp',
- 's_expression.cpp',
-]
+# Make glcpp/glcpp-parse.h and glsl_parser.h reacheable from the include path
+env.Append(CPPPATH = [Dir('.').abspath])
+
+env.Append(YACCFLAGS = '-d')
+
+parser_env = env.Clone()
+parser_env.Append(YACCFLAGS = [
+ '--defines=%s' % File('glsl_parser.h').abspath,
+ '-p', '_mesa_glsl_',
+])
+
+glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
+glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
+glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
+glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
+
+# common generated sources
+glsl_sources = [
+ glcpp_lexer,
+ glcpp_parser[0],
+ glsl_lexer,
+ glsl_parser[0],
+]
+
+# parse Makefile.sources
+source_lists = env.ParseSourceList('Makefile.sources')
+
+# add non-generated sources
+for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES', 'LIBGLSL_CXX_FILES'):
+ glsl_sources += source_lists[l]
+
+if env['msvc']:
+ env.Prepend(CPPPATH = ['#/src/getopt'])
+ env.PrependUnique(LIBS = [getopt])
+
+if env['crosscompile'] and not env['embedded']:
+ Import('builtin_glsl_function')
+else:
+ # Copy these files to avoid generation object files into src/mesa/program
+ env.Prepend(CPPPATH = ['#src/mesa/program'])
+ env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE'))
+ env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
+
+ compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
+
+ mesa_objs = env.StaticObject([
+ 'hash_table.c',
+ 'symbol_table.c',
+ ])
+
+ compiler_objs += mesa_objs
+
+ builtin_compiler = env.Program(
+ target = 'builtin_compiler',
+ source = compiler_objs + glsl_sources + \
+ source_lists['BUILTIN_COMPILER_CXX_FILES'],
+ )
+
+ # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll
+ # depends on glsl_parser.h
+ env.Depends(builtin_compiler, glsl_parser)
+
+ builtin_glsl_function = env.CodeGenerate(
+ target = 'builtin_function.cpp',
+ script = 'builtins/tools/generate_builtins.py',
+ source = builtin_compiler,
+ command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
+ )
+
+ env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+
+ Export('builtin_glsl_function')
+
+ if env['hostonly']:
+ Return()
+
+
+glsl_sources += builtin_glsl_function