+const glsl_type *
+glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
+{
+
+ if (array_types == NULL) {
+ array_types = hash_table_ctor(64, hash_table_string_hash,
+ hash_table_string_compare);
+ }
+
+ /* Generate a name using the base type pointer in the key. This is
+ * done because the name of the base type may not be unique across
+ * shaders. For example, two shaders may have different record types
+ * named 'foo'.
+ */
+ char key[128];
+ snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
+
+ const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
+ if (t == NULL) {
+ t = new glsl_type(base, array_size);
+
+ hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
+ }
+
+ assert(t->base_type == GLSL_TYPE_ARRAY);
+ assert(t->length == array_size);
+ assert(t->fields.array == base);
+
+ return t;
+}
+
+