case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;
case GLSL_TYPE_UINT: printf("%u", ir->value.u[i]); break;
case GLSL_TYPE_INT: printf("%d", ir->value.i[i]); break;
case GLSL_TYPE_FLOAT: printf("%f", ir->value.f[i]); break;