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draw/gs: make sure geometry shaders don't overflow
[mesa.git]
/
src
/
glsl
/
lower_if_to_cond_assign.cpp
diff --git
a/src/glsl/lower_if_to_cond_assign.cpp
b/src/glsl/lower_if_to_cond_assign.cpp
index 7b89a1539cefa07df7a869a254deac7ac31277c9..2c5d5612d0d805783ef8ad895c9ba0b80cebfb6b 100644
(file)
--- a/
src/glsl/lower_if_to_cond_assign.cpp
+++ b/
src/glsl/lower_if_to_cond_assign.cpp
@@
-79,6
+79,9
@@
public:
bool
lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
{
bool
lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth)
{
+ if (max_depth == UINT_MAX)
+ return false;
+
ir_if_to_cond_assign_visitor v(max_depth);
visit_list_elements(&v, instructions);
ir_if_to_cond_assign_visitor v(max_depth);
visit_list_elements(&v, instructions);