+
+static bool
+index_instrs_block(nir_block *block, void *state)
+{
+ unsigned *index = state;
+ nir_foreach_instr(block, instr)
+ instr->index = (*index)++;
+
+ return true;
+}
+
+/**
+ * The indices are applied top-to-bottom which has the very nice property
+ * that, if A dominates B, then A->index <= B->index.
+ */
+unsigned
+nir_index_instrs(nir_function_impl *impl)
+{
+ unsigned index = 0;
+ nir_foreach_block(impl, index_instrs_block, &index);
+ return index;
+}
+
+nir_intrinsic_op
+nir_intrinsic_from_system_value(gl_system_value val)
+{
+ switch (val) {
+ case SYSTEM_VALUE_VERTEX_ID:
+ return nir_intrinsic_load_vertex_id;
+ case SYSTEM_VALUE_INSTANCE_ID:
+ return nir_intrinsic_load_instance_id;
+ case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
+ return nir_intrinsic_load_vertex_id_zero_base;
+ case SYSTEM_VALUE_BASE_VERTEX:
+ return nir_intrinsic_load_base_vertex;
+ case SYSTEM_VALUE_INVOCATION_ID:
+ return nir_intrinsic_load_invocation_id;
+ case SYSTEM_VALUE_FRONT_FACE:
+ return nir_intrinsic_load_front_face;
+ case SYSTEM_VALUE_SAMPLE_ID:
+ return nir_intrinsic_load_sample_id;
+ case SYSTEM_VALUE_SAMPLE_POS:
+ return nir_intrinsic_load_sample_pos;
+ case SYSTEM_VALUE_SAMPLE_MASK_IN:
+ return nir_intrinsic_load_sample_mask_in;
+ case SYSTEM_VALUE_LOCAL_INVOCATION_ID:
+ return nir_intrinsic_load_local_invocation_id;
+ case SYSTEM_VALUE_WORK_GROUP_ID:
+ return nir_intrinsic_load_work_group_id;
+ case SYSTEM_VALUE_NUM_WORK_GROUPS:
+ return nir_intrinsic_load_num_work_groups;
+ case SYSTEM_VALUE_PRIMITIVE_ID:
+ return nir_intrinsic_load_primitive_id;
+ case SYSTEM_VALUE_TESS_COORD:
+ return nir_intrinsic_load_tess_coord;
+ case SYSTEM_VALUE_TESS_LEVEL_OUTER:
+ return nir_intrinsic_load_tess_level_outer;
+ case SYSTEM_VALUE_TESS_LEVEL_INNER:
+ return nir_intrinsic_load_tess_level_inner;
+ case SYSTEM_VALUE_VERTICES_IN:
+ return nir_intrinsic_load_patch_vertices_in;
+ default:
+ unreachable("system value does not directly correspond to intrinsic");
+ }
+}
+
+gl_system_value
+nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
+{
+ switch (intrin) {
+ case nir_intrinsic_load_vertex_id:
+ return SYSTEM_VALUE_VERTEX_ID;
+ case nir_intrinsic_load_instance_id:
+ return SYSTEM_VALUE_INSTANCE_ID;
+ case nir_intrinsic_load_vertex_id_zero_base:
+ return SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
+ case nir_intrinsic_load_base_vertex:
+ return SYSTEM_VALUE_BASE_VERTEX;
+ case nir_intrinsic_load_invocation_id:
+ return SYSTEM_VALUE_INVOCATION_ID;
+ case nir_intrinsic_load_front_face:
+ return SYSTEM_VALUE_FRONT_FACE;
+ case nir_intrinsic_load_sample_id:
+ return SYSTEM_VALUE_SAMPLE_ID;
+ case nir_intrinsic_load_sample_pos:
+ return SYSTEM_VALUE_SAMPLE_POS;
+ case nir_intrinsic_load_sample_mask_in:
+ return SYSTEM_VALUE_SAMPLE_MASK_IN;
+ case nir_intrinsic_load_local_invocation_id:
+ return SYSTEM_VALUE_LOCAL_INVOCATION_ID;
+ case nir_intrinsic_load_num_work_groups:
+ return SYSTEM_VALUE_NUM_WORK_GROUPS;
+ case nir_intrinsic_load_work_group_id:
+ return SYSTEM_VALUE_WORK_GROUP_ID;
+ case nir_intrinsic_load_primitive_id:
+ return SYSTEM_VALUE_PRIMITIVE_ID;
+ case nir_intrinsic_load_tess_coord:
+ return SYSTEM_VALUE_TESS_COORD;
+ case nir_intrinsic_load_tess_level_outer:
+ return SYSTEM_VALUE_TESS_LEVEL_OUTER;
+ case nir_intrinsic_load_tess_level_inner:
+ return SYSTEM_VALUE_TESS_LEVEL_INNER;
+ case nir_intrinsic_load_patch_vertices_in:
+ return SYSTEM_VALUE_VERTICES_IN;
+ default:
+ unreachable("intrinsic doesn't produce a system value");
+ }
+}