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glsl: Don't allow vertex shader input arrays until GLSL 1.50.
[mesa.git]
/
src
/
glsl
/
s_expression.h
diff --git
a/src/glsl/s_expression.h
b/src/glsl/s_expression.h
index 795f3fccea78a4f0b7b416add8061a5fc0dbc3d6..642af19b439261a35c51890fd4ee38d5c952d50e 100644
(file)
--- a/
src/glsl/s_expression.h
+++ b/
src/glsl/s_expression.h
@@
-57,7
+57,7
@@
public:
* Read an S-Expression from the given string.
* Advances the supplied pointer to just after the expression read.
*
* Read an S-Expression from the given string.
* Advances the supplied pointer to just after the expression read.
*
- * Any allocation will be performed with 'ctx' as the
t
alloc owner.
+ * Any allocation will be performed with 'ctx' as the
r
alloc owner.
*/
static s_expression *read_expression(void *ctx, const char *&src);
*/
static s_expression *read_expression(void *ctx, const char *&src);
@@
-129,7
+129,7
@@
public:
void print();
private:
void print();
private:
- char *str;
+ c
onst c
har *str;
};
/* Lists of expressions: (expr1 ... exprN) */
};
/* Lists of expressions: (expr1 ... exprN) */