+ if (!pdp->invalidateAvailable && psc->f &&
+ psc->f->base.version >= 3 && psc->f->invalidate)
+ psc->f->invalidate(pdraw->driDrawable);
+#endif
+
+ if (psc->texBuffer->base.version >= 2 &&
+ psc->texBuffer->setTexBuffer2 != NULL) {
+ (*psc->texBuffer->setTexBuffer2) (pcp->driContext,
+ pdraw->base.textureTarget,
+ pdraw->base.textureFormat,
+ pdraw->driDrawable);
+ }
+ else {
+ (*psc->texBuffer->setTexBuffer) (pcp->driContext,
+ pdraw->base.textureTarget,
+ pdraw->driDrawable);
+ }
+ }
+}
+
+static void
+dri2_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
+{
+#if __DRI_TEX_BUFFER_VERSION >= 3
+ struct glx_context *gc = __glXGetCurrentContext();
+ struct dri2_context *pcp = (struct dri2_context *) gc;
+ __GLXDRIdrawable *base = GetGLXDRIDrawable(dpy, drawable);
+ struct glx_display *dpyPriv = __glXInitialize(dpy);
+ struct dri2_drawable *pdraw = (struct dri2_drawable *) base;
+ struct dri2_display *pdp =
+ (struct dri2_display *) dpyPriv->dri2Display;
+ struct dri2_screen *psc;
+
+ if (pdraw != NULL) {
+ psc = (struct dri2_screen *) base->psc;
+
+ if (psc->texBuffer->base.version >= 3 &&
+ psc->texBuffer->releaseTexBuffer != NULL) {
+ (*psc->texBuffer->releaseTexBuffer) (pcp->driContext,
+ pdraw->base.textureTarget,
+ pdraw->driDrawable);
+ }
+ }