+ if (priv->dri3Display)
+ (*priv->dri3Display->destroyDisplay) (priv->dri3Display);
+ priv->dri3Display = NULL;
+#endif /* GLX_USE_DRM */
+
+#if defined(GLX_USE_WINDOWSGL)
+ if (priv->windowsdriDisplay)
+ (*priv->windowsdriDisplay->destroyDisplay) (priv->windowsdriDisplay);
+ priv->windowsdriDisplay = NULL;
+#endif /* GLX_USE_WINDOWSGL */
+
+#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
+
+ free((char *) priv);
+}
+
+static int
+__glXCloseDisplay(Display * dpy, XExtCodes * codes)
+{
+ struct glx_display *priv, **prev;
+
+ _XLockMutex(_Xglobal_lock);
+ prev = &glx_displays;
+ for (priv = glx_displays; priv; prev = &priv->next, priv = priv->next) {
+ if (priv->dpy == dpy) {
+ *prev = priv->next;
+ break;
+ }
+ }
+ _XUnlockMutex(_Xglobal_lock);
+
+ if (priv != NULL)
+ glx_display_free(priv);