-extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
-extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
-extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
-extern HIDDEN void __indirect_glResetHistogram(GLenum target);
-extern HIDDEN void __indirect_glResetMinmax(GLenum target);
-extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
-extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
-extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
-extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
-extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
-extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
-extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
-extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
-extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
-extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
-extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
-extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
-extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
-extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
-extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
-extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
-extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
-extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
-extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
-extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
-extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
-extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
-extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
-extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
-extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
-extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
-extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
-extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
-extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
-extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
-extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
-extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
-extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
-extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
-extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
-extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
-extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
-extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
-extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
-extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
-extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
-extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
-extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
-extern HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
-extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
-extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
-extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
-extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id);
-extern HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids);
-extern HIDDEN void __indirect_glEndQueryARB(GLenum target);
-extern HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids);
-extern HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
-extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id);
-extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
-extern HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
-extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
-extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
-extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
-extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
-extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
-extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
-extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
-extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
-extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
-extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
-extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
-extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
-extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
-extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
-extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
-extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
-extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
-extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
-extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
-extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
-extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
-extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
-extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
-extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
-extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
-extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
-extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
-extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
-extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
-extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
-extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
-extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
-extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
-extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
-extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
-extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
-extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
-extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
-extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
-extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
-extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
-extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
-extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
-extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
-extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
-extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
-extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
-extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
-extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
-extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
-extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params);
-extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params);
-extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
-extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
-extern HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
-extern HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
-extern HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
-extern HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
-extern HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
-extern HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
-extern HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-extern HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-extern HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
-extern HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
-extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
-extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
-extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
-extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
-extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
-extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
-extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
-extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
-extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
-extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
-extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
-extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
-extern HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA);
-extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
-extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
-extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
-extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
-extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
-extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
-extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
-extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
-extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
-extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
-extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
-extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-extern HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-extern HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern _X_HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
+extern _X_HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern _X_HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern _X_HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+extern _X_HIDDEN void __indirect_glResetHistogram(GLenum target);
+extern _X_HIDDEN void __indirect_glResetMinmax(GLenum target);
+extern _X_HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+extern _X_HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
+extern _X_HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
+extern _X_HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+extern _X_HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+extern _X_HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+extern _X_HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
+extern _X_HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
+extern _X_HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
+extern _X_HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
+extern _X_HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
+extern _X_HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
+extern _X_HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern _X_HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
+extern _X_HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
+extern _X_HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
+extern _X_HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
+extern _X_HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id);
+extern _X_HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids);
+extern _X_HIDDEN void __indirect_glEndQueryARB(GLenum target);
+extern _X_HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids);
+extern _X_HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
+extern _X_HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id);
+extern _X_HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
+extern _X_HIDDEN void __indirect_glClampColorARB(GLenum target, GLenum clamp);
+extern _X_HIDDEN void __indirect_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
+extern _X_HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
+extern _X_HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
+extern _X_HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
+extern _X_HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
+extern _X_HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
+extern _X_HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
+extern _X_HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+extern _X_HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
+extern _X_HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
+extern _X_HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
+extern _X_HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
+extern _X_HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
+extern _X_HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+extern _X_HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
+extern _X_HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
+extern _X_HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
+extern _X_HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
+extern _X_HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
+extern _X_HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
+extern _X_HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
+extern _X_HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
+extern _X_HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
+extern _X_HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
+extern _X_HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
+extern _X_HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
+extern _X_HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
+extern _X_HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** pointer);
+extern _X_HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
+extern _X_HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
+extern _X_HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
+extern _X_HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+extern _X_HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
+extern _X_HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
+extern _X_HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
+extern _X_HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
+extern _X_HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
+extern _X_HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
+extern _X_HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern _X_HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern _X_HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
+extern _X_HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
+extern _X_HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
+extern _X_HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
+extern _X_HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
+extern _X_HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
+extern _X_HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern _X_HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
+extern _X_HIDDEN void __indirect_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA);
+extern _X_HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
+extern _X_HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+extern _X_HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
+extern _X_HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
+extern _X_HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
+extern _X_HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern _X_HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern _X_HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern _X_HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+extern _X_HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
+extern _X_HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
+extern _X_HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
+extern _X_HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+extern _X_HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
+extern _X_HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
+extern _X_HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
+extern _X_HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern _X_HIDDEN void __indirect_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern _X_HIDDEN void __indirect_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#ifdef GLX_SHARED_GLAPI
+extern _X_HIDDEN void (*__indirect_get_proc_address(const char *name))(void);
+#endif