+ * arrays->num_arrays
+ * __GL_CLIENT_ATTRIB_STACK_DEPTH);
+
+ if (arrays->stack == NULL) {
+ free(arrays->arrays);
+ free(arrays);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ /* Everything went ok so we put vertex array state in place
+ * in context.
+ */
+ state->array_state = arrays;