if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
__glFillMap1d(k, order, stride, pnts, buf);
__glXSendLargeCommand(gc, pc, 32, buf, compsize);
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
__glFillMap1d(k, order, stride, pnts, buf);
__glXSendLargeCommand(gc, pc, 32, buf, compsize);