+
+#ifdef GLX_DIRECT_RENDERING
+ do {
+ /* FIXME: Maybe delay __DRIdrawable creation until the drawable
+ * is actually bound to a context... */
+
+ __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
+ __GLXDRIdrawable *pdraw;
+ __GLXscreenConfigs *psc;
+
+ psc = &priv->screenConfigs[fbconfig->screen];
+ if (psc->driScreen == NULL)
+ break;
+ pdraw = psc->driScreen->createDrawable(psc, drawable,
+ req->glxwindow, fbconfig);
+ if (pdraw == NULL) {
+ fprintf(stderr, "failed to create drawable\n");
+ break;
+ }
+
+ if (__glxHashInsert(psc->drawHash, req->glxwindow, pdraw)) {
+ (*pdraw->destroyDrawable) (pdraw);
+ return None; /* FIXME: Check what we're supposed to do here... */
+ }
+
+ pdraw->textureTarget = determineTextureTarget(attrib_list, i);
+ } while (0);
+#endif
+
+ return (GLXDrawable) req->glxwindow;