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panfrost/ci: Run dEQP with the surfaceless platform
[mesa.git]
/
src
/
hgl
/
GLRendererRoster.cpp
diff --git
a/src/hgl/GLRendererRoster.cpp
b/src/hgl/GLRendererRoster.cpp
index d29f7ecc8b5989ddb2bebc92f48652cdb7a2ccf0..9e5d847a1d74971cf4baca699f6e6dbb531f67f9 100644
(file)
--- a/
src/hgl/GLRendererRoster.cpp
+++ b/
src/hgl/GLRendererRoster.cpp
@@
-144,7
+144,7
@@
GLRendererRoster::AddPath(const char* path)
entry_ref ref;
BEntry entry;
while (directory.GetNextRef(&ref) == B_OK) {
entry_ref ref;
BEntry entry;
while (directory.GetNextRef(&ref) == B_OK) {
- entry.SetTo(&ref);
+ entry.SetTo(&ref
, true
);
if (entry.InitCheck() == B_OK && !entry.IsFile())
continue;
if (entry.InitCheck() == B_OK && !entry.IsFile())
continue;
@@
-187,7
+187,7
@@
GLRendererRoster::AddRenderer(BGLRenderer* renderer,
status_t
GLRendererRoster::CreateRenderer(const entry_ref& ref)
{
status_t
GLRendererRoster::CreateRenderer(const entry_ref& ref)
{
- BEntry entry(&ref);
+ BEntry entry(&ref
, true
);
node_ref nodeRef;
status_t status = entry.GetNodeRef(&nodeRef);
if (status < B_OK)
node_ref nodeRef;
status_t status = entry.GetNodeRef(&nodeRef);
if (status < B_OK)