+ struct gen_field_iterator outer;
+ gen_field_iterator_init(&outer, inst, p, 0, false);
+ int idx = 0;
+ while (gen_field_iterator_next(&outer)) {
+ if (outer.struct_desc != body)
+ continue;
+
+ struct gen_field_iterator iter;
+ gen_field_iterator_init(&iter, body, &outer.p[outer.start_bit / 32],
+ 0, false);
+ while (gen_field_iterator_next(&iter)) {
+ if (!strcmp(iter.name, "Pointer To Constant Buffer")) {
+ buffer[idx] = ctx_get_bo(ctx, true, iter.raw_value);
+ } else if (!strcmp(iter.name, "Constant Buffer Read Length")) {
+ read_length[idx] = iter.raw_value;
+ }
+ }
+ idx++;
+ }
+
+ for (int i = 0; i < 4; i++) {
+ if (read_length[i] == 0 || buffer[i].map == NULL)
+ continue;
+
+ unsigned size = read_length[i] * 32;
+ fprintf(ctx->fp, "constant buffer %d, size %u\n", i, size);
+
+ ctx_print_buffer(ctx, buffer[i], size, 0, -1);
+ }
+}
+
+static void
+decode_3dstate_constant(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
+{
+ struct gen_group *inst = gen_ctx_find_instruction(ctx, p);
+ struct gen_group *body =
+ gen_spec_find_struct(ctx->spec, "3DSTATE_CONSTANT_BODY");
+
+ uint32_t read_length[4] = {0};
+ uint64_t read_addr[4];
+