- unsigned local_workgroup_size =
- src_shader->info.cs.local_size[0] * src_shader->info.cs.local_size[1] *
- src_shader->info.cs.local_size[2];
+
+ unsigned local_workgroup_size;
+ if (prog_data->uses_variable_group_size) {
+ prog_data->max_variable_local_size =
+ src_shader->info.cs.max_variable_local_size;
+ local_workgroup_size = src_shader->info.cs.max_variable_local_size;
+ } else {
+ prog_data->local_size[0] = src_shader->info.cs.local_size[0];
+ prog_data->local_size[1] = src_shader->info.cs.local_size[1];
+ prog_data->local_size[2] = src_shader->info.cs.local_size[2];
+ local_workgroup_size = src_shader->info.cs.local_size[0] *
+ src_shader->info.cs.local_size[1] * src_shader->info.cs.local_size[2];
+ }