+ case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
+ return "a64_untyped_read_logical";
+ case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
+ return "a64_untyped_write_logical";
+ case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
+ return "a64_byte_scattered_read_logical";
+ case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
+ return "a64_byte_scattered_write_logical";
+ case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
+ return "a64_untyped_atomic_logical";
+ case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
+ return "a64_untyped_atomic_int64_logical";
+ case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
+ return "a64_untyped_atomic_float_logical";