+ case SHADER_OPCODE_INTERLOCK:
+ /* For an interlock we actually issue a memory fence via sendc. */
+ return "interlock";
+
+ case SHADER_OPCODE_BYTE_SCATTERED_READ:
+ return "byte_scattered_read";
+ case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
+ return "byte_scattered_read_logical";
+ case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
+ return "byte_scattered_write";
+ case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
+ return "byte_scattered_write_logical";