+ <instruction name="3DSTATE_CONSTANT_ALL" bias="2" length="2">
+ <field name="DWord Length" start="0" end="7" type="uint" default="0"/>
+ <field name="Shader Update Enable" start="8" end="12" type="uint"/>
+ <field name="Vertex Shader Update Enable" start="8" end="8" type="bool"/>
+ <field name="Hull Shader Update Enable" start="9" end="9" type="bool"/>
+ <field name="Domain Shader Update Enable" start="10" end="10" type="bool"/>
+ <field name="Geometry Shader Update Enable" start="11" end="11" type="bool"/>
+ <field name="Pixel Shader Update Enable" start="12" end="12" type="bool"/>
+ <field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="109"/>
+ <field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
+ <field name="Command SubType" start="27" end="28" type="uint" default="3"/>
+ <field name="Command Type" start="29" end="31" type="uint" default="3"/>
+ <field name="MOCS" start="32" end="38" type="uint"/>
+ <field name="Pointer Buffer Mask" start="48" end="51" type="uint"/>
+ <field name="Update Mode" start="63" end="63" type="bool"/>
+ <group count="0" start="64" size="64">
+ <field name="Constant Body" start="0" end="63" type="3DSTATE_CONSTANT_ALL_DATA"/>
+ </group>
+ </instruction>
+