-/* Haswell border color is a bit of a disaster. Float and unorm formats use a
- * straightforward 32-bit float color in the first 64 bytes. Instead of using
- * a nice float/integer union like Gen8+, Haswell specifies the integer border
- * color as a separate entry /after/ the float color. The layout of this entry
- * also depends on the format's bpp (with extra hacks for RG32), and overlaps.
- *
- * Since we don't know the format/bpp, we can't make any of the border colors
- * containing '1' work for all formats, as it would be in the wrong place for
- * some of them. We opt to make 32-bit integers work as this seems like the
- * most common option. Fortunately, transparent black works regardless, as
- * all zeroes is the same in every bit-size.
- */
-struct hsw_border_color {
- float float32[4];
- uint32_t _pad0[12];
- uint32_t uint32[4];
- uint32_t _pad1[108];
-};
-
-struct gen8_border_color {
- union {
- float float32[4];
- uint32_t uint32[4];
- };
- /* Pad out to 64 bytes */
- uint32_t _pad[12];
-};
-