+ features->depthClipEnable = true;
+ break;
+ }
+
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR: {
+ VkPhysicalDeviceFloat16Int8FeaturesKHR *features = (void *)ext;
+ features->shaderFloat16 = pdevice->info.gen >= 8;
+ features->shaderInt8 = pdevice->info.gen >= 8;
+ break;
+ }
+
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT: {
+ VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *features =
+ (VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *)ext;
+ features->fragmentShaderSampleInterlock = pdevice->info.gen >= 9;
+ features->fragmentShaderPixelInterlock = pdevice->info.gen >= 9;
+ features->fragmentShaderShadingRateInterlock = false;
+ break;
+ }
+
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES_EXT: {
+ VkPhysicalDeviceHostQueryResetFeaturesEXT *features =
+ (VkPhysicalDeviceHostQueryResetFeaturesEXT *)ext;
+ features->hostQueryReset = true;
+ break;
+ }
+
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT: {
+ VkPhysicalDeviceDescriptorIndexingFeaturesEXT *features =
+ (VkPhysicalDeviceDescriptorIndexingFeaturesEXT *)ext;
+ features->shaderInputAttachmentArrayDynamicIndexing = false;
+ features->shaderUniformTexelBufferArrayDynamicIndexing = true;
+ features->shaderStorageTexelBufferArrayDynamicIndexing = true;
+ features->shaderUniformBufferArrayNonUniformIndexing = false;
+ features->shaderSampledImageArrayNonUniformIndexing = true;
+ features->shaderStorageBufferArrayNonUniformIndexing = true;
+ features->shaderStorageImageArrayNonUniformIndexing = true;
+ features->shaderInputAttachmentArrayNonUniformIndexing = false;
+ features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
+ features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
+ features->descriptorBindingUniformBufferUpdateAfterBind = false;
+ features->descriptorBindingSampledImageUpdateAfterBind = true;
+ features->descriptorBindingStorageImageUpdateAfterBind = true;
+ features->descriptorBindingStorageBufferUpdateAfterBind = true;
+ features->descriptorBindingUniformTexelBufferUpdateAfterBind = true;
+ features->descriptorBindingStorageTexelBufferUpdateAfterBind = true;
+ features->descriptorBindingUpdateUnusedWhilePending = true;
+ features->descriptorBindingPartiallyBound = true;
+ features->descriptorBindingVariableDescriptorCount = false;
+ features->runtimeDescriptorArray = true;
+ break;
+ }
+
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT: {
+ VkPhysicalDeviceIndexTypeUint8FeaturesEXT *features =
+ (VkPhysicalDeviceIndexTypeUint8FeaturesEXT *)ext;
+ features->indexTypeUint8 = true;