+ VkAcquireNextImageInfoKHR acquire_info = {
+ .sType = VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR,
+ .swapchain = swapchain,
+ .timeout = timeout,
+ .semaphore = semaphore,
+ .fence = fence,
+ .deviceMask = 0,
+ };
+
+ return anv_AcquireNextImage2KHR(device, &acquire_info, pImageIndex);
+}
+
+VkResult anv_AcquireNextImage2KHR(
+ VkDevice _device,
+ const VkAcquireNextImageInfoKHR* pAcquireInfo,
+ uint32_t* pImageIndex)
+{
+ ANV_FROM_HANDLE(anv_device, device, _device);
+ struct anv_physical_device *pdevice = &device->instance->physicalDevice;
+
+ VkResult result = wsi_common_acquire_next_image2(&pdevice->wsi_device,
+ _device,
+ pAcquireInfo,
+ pImageIndex);
+
+ /* Thanks to implicit sync, the image is ready immediately. However, we
+ * should wait for the current GPU state to finish.
+ */
+ if (pAcquireInfo->fence != VK_NULL_HANDLE) {
+ anv_QueueSubmit(anv_queue_to_handle(&device->queue), 0, NULL,
+ pAcquireInfo->fence);
+ }