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gles/es3.1: Enable dispatch of almost all new GLES 3.1 functions
[mesa.git]
/
src
/
mapi
/
glapi
/
gen
/
ARB_direct_state_access.xml
diff --git
a/src/mapi/glapi/gen/ARB_direct_state_access.xml
b/src/mapi/glapi/gen/ARB_direct_state_access.xml
index 6e5c4d30462eb15cc888d385c9754076dbf5ba5b..4c8f73ede7d2fe34e1e8c957420a34d65fc4feb8 100644
(file)
--- a/
src/mapi/glapi/gen/ARB_direct_state_access.xml
+++ b/
src/mapi/glapi/gen/ARB_direct_state_access.xml
@@
-9,18
+9,18
@@
<!-- Transform Feedback object functions -->
<!-- Transform Feedback object functions -->
- <function name="CreateTransformFeedbacks"
offset="assign"
>
+ <function name="CreateTransformFeedbacks">
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
- <function name="TransformFeedbackBufferBase"
offset="assign"
>
+ <function name="TransformFeedbackBufferBase">
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
- <function name="TransformFeedbackBufferRange"
offset="assign"
>
+ <function name="TransformFeedbackBufferRange">
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="xfb" type="GLuint" />
<param name="index" type="GLuint" />
<param name="buffer" type="GLuint" />
@@
-28,20
+28,20
@@
<param name="size" type="GLsizeiptr" />
</function>
<param name="size" type="GLsizeiptr" />
</function>
- <function name="GetTransformFeedbackiv"
offset="assign"
>
+ <function name="GetTransformFeedbackiv">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="GetTransformFeedbacki_v"
offset="assign"
>
+ <function name="GetTransformFeedbacki_v">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
<param name="param" type="GLint *" />
</function>
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
<param name="param" type="GLint *" />
</function>
- <function name="GetTransformFeedbacki64_v"
offset="assign"
>
+ <function name="GetTransformFeedbacki64_v">
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
<param name="xfb" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="index" type="GLuint" />
@@
-50,33
+50,33
@@
<!-- Buffer object functions -->
<!-- Buffer object functions -->
- <function name="CreateBuffers"
offset="assign"
>
+ <function name="CreateBuffers">
<param name="n" type="GLsizei" />
<param name="buffers" type="GLuint *" />
</function>
<param name="n" type="GLsizei" />
<param name="buffers" type="GLuint *" />
</function>
- <function name="NamedBufferStorage"
offset="assign"
>
+ <function name="NamedBufferStorage">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="flags" type="GLbitfield" />
</function>
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="flags" type="GLbitfield" />
</function>
- <function name="NamedBufferData"
offset="assign"
>
+ <function name="NamedBufferData">
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="usage" type="GLenum" />
</function>
<param name="buffer" type="GLuint" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
<param name="usage" type="GLenum" />
</function>
- <function name="NamedBufferSubData"
offset="assign"
>
+ <function name="NamedBufferSubData">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
</function>
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="data" type="const GLvoid *" />
</function>
- <function name="CopyNamedBufferSubData"
offset="assign"
>
+ <function name="CopyNamedBufferSubData">
<param name="readBuffer" type="GLuint" />
<param name="writeBuffer" type="GLuint" />
<param name="readOffset" type="GLintptr" />
<param name="readBuffer" type="GLuint" />
<param name="writeBuffer" type="GLuint" />
<param name="readOffset" type="GLintptr" />
@@
-84,7
+84,7
@@
<param name="size" type="GLsizeiptr" />
</function>
<param name="size" type="GLsizeiptr" />
</function>
- <function name="ClearNamedBufferData"
offset="assign"
>
+ <function name="ClearNamedBufferData">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="format" type="GLenum" />
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="format" type="GLenum" />
@@
-92,7
+92,7
@@
<param name="data" type="const GLvoid *" />
</function>
<param name="data" type="const GLvoid *" />
</function>
- <function name="ClearNamedBufferSubData"
offset="assign"
>
+ <function name="ClearNamedBufferSubData">
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="offset" type="GLintptr" />
<param name="buffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="offset" type="GLintptr" />
@@
-102,13
+102,13
@@
<param name="data" type="const GLvoid *" />
</function>
<param name="data" type="const GLvoid *" />
</function>
- <function name="MapNamedBuffer"
offset="assign"
>
+ <function name="MapNamedBuffer">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="access" type="GLenum" />
</function>
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="access" type="GLenum" />
</function>
- <function name="MapNamedBufferRange"
offset="assign"
>
+ <function name="MapNamedBufferRange">
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<return type="GLvoid *" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
@@
-116,36
+116,36
@@
<param name="access" type="GLbitfield" />
</function>
<param name="access" type="GLbitfield" />
</function>
- <function name="UnmapNamedBuffer"
offset="assign"
>
+ <function name="UnmapNamedBuffer">
<return type="GLboolean" />
<param name="buffer" type="GLuint" />
</function>
<return type="GLboolean" />
<param name="buffer" type="GLuint" />
</function>
- <function name="FlushMappedNamedBufferRange"
offset="assign"
>
+ <function name="FlushMappedNamedBufferRange">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="length" type="GLsizeiptr" />
</function>
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="length" type="GLsizeiptr" />
</function>
- <function name="GetNamedBufferParameteriv"
offset="assign"
>
+ <function name="GetNamedBufferParameteriv">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="GetNamedBufferParameteri64v"
offset="assign"
>
+ <function name="GetNamedBufferParameteri64v">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint64 *" />
</function>
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint64 *" />
</function>
- <function name="GetNamedBufferPointerv"
offset="assign"
>
+ <function name="GetNamedBufferPointerv">
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLvoid **" />
</function>
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLvoid **" />
</function>
- <function name="GetNamedBufferSubData"
offset="assign"
>
+ <function name="GetNamedBufferSubData">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
@@
-192,6
+192,12
@@
<param name="buf" type="GLenum" />
</function>
<param name="buf" type="GLenum" />
</function>
+ <function name="NamedFramebufferDrawBuffers" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="n" type="GLsizei" />
+ <param name="bufs" type="const GLenum *" />
+ </function>
+
<function name="NamedFramebufferReadBuffer" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
<function name="NamedFramebufferReadBuffer" offset="assign">
<param name="framebuffer" type="GLuint" />
<param name="buf" type="GLenum" />
@@
-277,19
+283,19
@@
<!-- Renderbuffer object functions -->
<!-- Renderbuffer object functions -->
- <function name="CreateRenderbuffers"
offset="assign"
>
+ <function name="CreateRenderbuffers">
<param name="n" type="GLsizei" />
<param name="renderbuffers" type="GLuint *" />
</function>
<param name="n" type="GLsizei" />
<param name="renderbuffers" type="GLuint *" />
</function>
- <function name="NamedRenderbufferStorage"
offset="assign"
>
+ <function name="NamedRenderbufferStorage">
<param name="renderbuffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
<param name="renderbuffer" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
<param name="height" type="GLsizei" />
</function>
- <function name="NamedRenderbufferStorageMultisample"
offset="assign"
>
+ <function name="NamedRenderbufferStorageMultisample">
<param name="renderbuffer" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="renderbuffer" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
@@
-297,7
+303,7
@@
<param name="height" type="GLsizei" />
</function>
<param name="height" type="GLsizei" />
</function>
- <function name="GetNamedRenderbufferParameteriv"
offset="assign"
>
+ <function name="GetNamedRenderbufferParameteriv">
<param name="renderbuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
<param name="renderbuffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
@@
-305,19
+311,19
@@
<!-- Texture object functions -->
<!-- Texture object functions -->
- <function name="CreateTextures"
offset="assign"
>
+ <function name="CreateTextures">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="textures" type="GLuint *" />
</function>
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="textures" type="GLuint *" />
</function>
- <function name="TextureBuffer"
offset="assign"
>
+ <function name="TextureBuffer">
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
</function>
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
</function>
- <function name="TextureBufferRange"
offset="assign"
>
+ <function name="TextureBufferRange">
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
@@
-325,14
+331,14
@@
<param name="size" type="GLsizeiptr" />
</function>
<param name="size" type="GLsizeiptr" />
</function>
- <function name="TextureStorage1D"
offset="assign"
>
+ <function name="TextureStorage1D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="width" type="GLsizei" />
</function>
- <function name="TextureStorage2D"
offset="assign"
>
+ <function name="TextureStorage2D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
@@
-340,7
+346,7
@@
<param name="height" type="GLsizei" />
</function>
<param name="height" type="GLsizei" />
</function>
- <function name="TextureStorage3D"
offset="assign"
>
+ <function name="TextureStorage3D">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />
<param name="internalformat" type="GLenum" />
@@
-349,7
+355,7
@@
<param name="depth" type="GLsizei" />
</function>
<param name="depth" type="GLsizei" />
</function>
- <function name="TextureStorage2DMultisample"
offset="assign"
>
+ <function name="TextureStorage2DMultisample">
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
@@
-358,7
+364,7
@@
<param name="fixedsamplelocations" type="GLboolean" />
</function>
<param name="fixedsamplelocations" type="GLboolean" />
</function>
- <function name="TextureStorage3DMultisample"
offset="assign"
>
+ <function name="TextureStorage3DMultisample">
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="samples" type="GLsizei" />
<param name="internalformat" type="GLenum" />
@@
-368,7
+374,7
@@
<param name="fixedsamplelocations" type="GLboolean" />
</function>
<param name="fixedsamplelocations" type="GLboolean" />
</function>
- <function name="TextureSubImage1D"
offset="assign"
>
+ <function name="TextureSubImage1D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-378,7
+384,7
@@
<param name="pixels" type="const GLvoid *" />
</function>
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage2D"
offset="assign"
>
+ <function name="TextureSubImage2D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-390,7
+396,7
@@
<param name="pixels" type="const GLvoid *" />
</function>
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="TextureSubImage3D"
offset="assign"
>
+ <function name="TextureSubImage3D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-404,7
+410,7
@@
<param name="pixels" type="const GLvoid *" />
</function>
<param name="pixels" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage1D"
offset="assign"
>
+ <function name="CompressedTextureSubImage1D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-414,7
+420,7
@@
<param name="data" type="const GLvoid *" />
</function>
<param name="data" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage2D"
offset="assign"
>
+ <function name="CompressedTextureSubImage2D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-426,7
+432,7
@@
<param name="data" type="const GLvoid *" />
</function>
<param name="data" type="const GLvoid *" />
</function>
- <function name="CompressedTextureSubImage3D"
offset="assign"
>
+ <function name="CompressedTextureSubImage3D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-440,7
+446,7
@@
<param name="data" type="const GLvoid *" />
</function>
<param name="data" type="const GLvoid *" />
</function>
- <function name="CopyTextureSubImage1D"
offset="assign"
>
+ <function name="CopyTextureSubImage1D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-449,7
+455,7
@@
<param name="width" type="GLsizei" />
</function>
<param name="width" type="GLsizei" />
</function>
- <function name="CopyTextureSubImage2D"
offset="assign"
>
+ <function name="CopyTextureSubImage2D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-460,7
+466,7
@@
<param name="height" type="GLsizei" />
</function>
<param name="height" type="GLsizei" />
</function>
- <function name="CopyTextureSubImage3D"
offset="assign"
>
+ <function name="CopyTextureSubImage3D">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="xoffset" type="GLint" />
@@
-472,52
+478,52
@@
<param name="height" type="GLsizei" />
</function>
<param name="height" type="GLsizei" />
</function>
- <function name="TextureParameterf"
offset="assign"
>
+ <function name="TextureParameterf">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLfloat" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLfloat" />
</function>
- <function name="TextureParameterfv"
offset="assign"
>
+ <function name="TextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLfloat *" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLfloat *" />
</function>
- <function name="TextureParameteri"
offset="assign"
>
+ <function name="TextureParameteri">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint" />
</function>
- <function name="TextureParameterIiv"
offset="assign"
>
+ <function name="TextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLint *" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLint *" />
</function>
- <function name="TextureParameterIuiv"
offset="assign"
>
+ <function name="TextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLuint *" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="const GLuint *" />
</function>
- <function name="TextureParameteriv"
offset="assign"
>
+ <function name="TextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLint *" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="const GLint *" />
</function>
- <function name="GenerateTextureMipmap"
offset="assign"
>
+ <function name="GenerateTextureMipmap">
<param name="texture" type="GLuint" />
</function>
<param name="texture" type="GLuint" />
</function>
- <function name="BindTextureUnit"
offset="assign"
>
+ <function name="BindTextureUnit">
<param name="unit" type="GLuint" />
<param name="texture" type="GLuint" />
</function>
<param name="unit" type="GLuint" />
<param name="texture" type="GLuint" />
</function>
- <function name="GetTextureImage"
offset="assign"
>
+ <function name="GetTextureImage">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="format" type="GLenum" />
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="format" type="GLenum" />
@@
-526,46
+532,46
@@
<param name="pixels" type="GLvoid *" />
</function>
<param name="pixels" type="GLvoid *" />
</function>
- <function name="GetCompressedTextureImage"
offset="assign"
>
+ <function name="GetCompressedTextureImage">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="bufSize" type="GLsizei" />
<param name="pixels" type="GLvoid *" />
</function>
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="bufSize" type="GLsizei" />
<param name="pixels" type="GLvoid *" />
</function>
- <function name="GetTextureLevelParameterfv"
offset="assign"
>
+ <function name="GetTextureLevelParameterfv">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
- <function name="GetTextureLevelParameteriv"
offset="assign"
>
+ <function name="GetTextureLevelParameteriv">
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<param name="texture" type="GLuint" />
<param name="level" type="GLint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="GetTextureParameterfv"
offset="assign"
>
+ <function name="GetTextureParameterfv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLfloat *" />
</function>
- <function name="GetTextureParameterIiv"
offset="assign"
>
+ <function name="GetTextureParameterIiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
</function>
- <function name="GetTextureParameterIuiv"
offset="assign"
>
+ <function name="GetTextureParameterIuiv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLuint *" />
</function>
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLuint *" />
</function>
- <function name="GetTextureParameteriv"
offset="assign"
>
+ <function name="GetTextureParameteriv">
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
<param name="texture" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" />
@@
-573,27
+579,27
@@
<!-- Vertex Array object functions -->
<!-- Vertex Array object functions -->
- <function name="CreateVertexArrays"
offset="assign"
>
+ <function name="CreateVertexArrays">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
- <function name="DisableVertexArrayAttrib"
offset="assign"
>
+ <function name="DisableVertexArrayAttrib">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="EnableVertexArrayAttrib"
offset="assign"
>
+ <function name="EnableVertexArrayAttrib">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
- <function name="VertexArrayElementBuffer"
offset="assign"
>
+ <function name="VertexArrayElementBuffer">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
- <function name="VertexArrayVertexBuffer"
offset="assign"
>
+ <function name="VertexArrayVertexBuffer">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="buffer" type="GLuint" />
@@
-601,7
+607,7
@@
<param name="stride" type="GLsizei" />
</function>
<param name="stride" type="GLsizei" />
</function>
- <function name="VertexArrayVertexBuffers"
offset="assign"
>
+ <function name="VertexArrayVertexBuffers">
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
<param name="vaobj" type="GLuint" />
<param name="first" type="GLuint" />
<param name="count" type="GLsizei" />
@@
-610,7
+616,7
@@
<param name="strides" type="const GLsizei *" />
</function>
<param name="strides" type="const GLsizei *" />
</function>
- <function name="VertexArrayAttribFormat"
offset="assign"
>
+ <function name="VertexArrayAttribFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
@@
-619,7
+625,7
@@
<param name="relativeoffset" type="GLuint" />
</function>
<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribIFormat"
offset="assign"
>
+ <function name="VertexArrayAttribIFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
@@
-627,7
+633,7
@@
<param name="relativeoffset" type="GLuint" />
</function>
<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribLFormat"
offset="assign"
>
+ <function name="VertexArrayAttribLFormat">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="size" type="GLint" />
@@
-635,32
+641,32
@@
<param name="relativeoffset" type="GLuint" />
</function>
<param name="relativeoffset" type="GLuint" />
</function>
- <function name="VertexArrayAttribBinding"
offset="assign"
>
+ <function name="VertexArrayAttribBinding">
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="bindingindex" type="GLuint" />
</function>
<param name="vaobj" type="GLuint" />
<param name="attribindex" type="GLuint" />
<param name="bindingindex" type="GLuint" />
</function>
- <function name="VertexArrayBindingDivisor"
offset="assign"
>
+ <function name="VertexArrayBindingDivisor">
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />
</function>
<param name="vaobj" type="GLuint" />
<param name="bindingindex" type="GLuint" />
<param name="divisor" type="GLuint" />
</function>
- <function name="GetVertexArrayiv"
offset="assign"
>
+ <function name="GetVertexArrayiv">
<param name="vaobj" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<param name="vaobj" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="GetVertexArrayIndexediv"
offset="assign"
>
+ <function name="GetVertexArrayIndexediv">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint *" />
</function>
- <function name="GetVertexArrayIndexed64iv"
offset="assign"
>
+ <function name="GetVertexArrayIndexed64iv">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
@@
-669,48
+675,48
@@
<!-- Sampler object functions -->
<!-- Sampler object functions -->
- <function name="CreateSamplers"
offset="assign"
>
+ <function name="CreateSamplers">
<param name="n" type="GLsizei" />
<param name="samplers" type="GLuint *" />
</function>
<!-- Program Pipeline object functions -->
<param name="n" type="GLsizei" />
<param name="samplers" type="GLuint *" />
</function>
<!-- Program Pipeline object functions -->
- <function name="CreateProgramPipelines"
offset="assign"
>
+ <function name="CreateProgramPipelines">
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
<!-- Query object functions -->
<param name="n" type="GLsizei" />
<param name="pipelines" type="GLuint *" />
</function>
<!-- Query object functions -->
- <function name="CreateQueries"
offset="assign"
>
+ <function name="CreateQueries">
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
<param name="target" type="GLenum" />
<param name="n" type="GLsizei" />
<param name="ids" type="GLuint *" />
</function>
- <function name="GetQueryBufferObjectiv"
offset="assign"
>
+ <function name="GetQueryBufferObjectiv">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="GetQueryBufferObjectuiv"
offset="assign"
>
+ <function name="GetQueryBufferObjectuiv">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="GetQueryBufferObjecti64v"
offset="assign"
>
+ <function name="GetQueryBufferObjecti64v">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="offset" type="GLintptr" />
</function>
- <function name="GetQueryBufferObjectui64v"
offset="assign"
>
+ <function name="GetQueryBufferObjectui64v">
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="id" type="GLuint" />
<param name="buffer" type="GLuint" />
<param name="pname" type="GLenum" />