+ <function name="VertexBindingDivisor" es2="3.1" no_error="true"
+ marshal_call_after="if (COMPAT) _mesa_glthread_BindingDivisor(ctx, bindingindex, divisor);">
+ <param name="bindingindex" type="GLuint"/>
+ <param name="divisor" type="GLuint"/>
+ </function>
+
+ <function name="VertexArrayBindVertexBufferEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAVertexBuffer(ctx, vaobj, bindingindex, buffer, offset, stride);">
+ <param name="vaobj" type="GLuint"/>
+ <param name="bindingindex" type="GLuint"/>
+ <param name="buffer" type="GLuint"/>
+ <param name="offset" type="GLintptr"/>
+ <param name="stride" type="GLsizei"/>
+ </function>
+
+ <function name="VertexArrayVertexAttribFormatEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribFormat(ctx, vaobj, attribindex, size, type, relativeoffset);">
+ <param name="vaobj" type="GLuint"/>
+ <param name="attribindex" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="normalized" type="GLboolean"/>
+ <param name="relativeoffset" type="GLuint"/>
+ </function>
+
+ <function name="VertexArrayVertexAttribIFormatEXT"
+ marshal_call_after="if (COMPAT) _mesa_glthread_DSAAttribFormat(ctx, vaobj, attribindex, size, type, relativeoffset);">
+ <param name="vaobj" type="GLuint"/>