+<category name="GL_MESA_internal_functions">
+ <!-- Internal function for glthread to implement BufferSubData as a GPU copy. -->
+ <function name="InternalBufferSubDataCopyMESA" es2="2.0">
+ <param name="srcBuffer" type="GLintptr"/> <!-- "struct gl_buffer_object *" really -->
+ <param name="srcOffset" type="GLuint"/>
+ <param name="dstTargetOrName" type="GLuint"/>
+ <param name="dstOffset" type="GLintptr"/>
+ <param name="size" type="GLsizeiptr"/>
+ <param name="named" type="GLboolean"/>
+ <param name="ext_dsa" type="GLboolean"/>
+ </function>
+</category>
+