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r300: Fix emit size prediction to know about primitive splitting.
[mesa.git]
/
src
/
mesa
/
SConscript
diff --git
a/src/mesa/SConscript
b/src/mesa/SConscript
index 2e0168e0bc7c9d90d07999acb7bcf0b15e5323e7..ea5bad2825a040d7ae720bc4737c50dff92a47a4 100644
(file)
--- a/
src/mesa/SConscript
+++ b/
src/mesa/SConscript
@@
-38,6
+38,7
@@
if env['platform'] != 'winddk':
'main/clear.c',
'main/clip.c',
'main/colortab.c',
'main/clear.c',
'main/clip.c',
'main/colortab.c',
+ 'main/condrender.c',
'main/context.c',
'main/convolve.c',
'main/cpuinfo.c',
'main/context.c',
'main/convolve.c',
'main/cpuinfo.c',
@@
-56,6
+57,7
@@
if env['platform'] != 'winddk':
'main/feedback.c',
'main/ffvertex_prog.c',
'main/fog.c',
'main/feedback.c',
'main/ffvertex_prog.c',
'main/fog.c',
+ 'main/formats.c',
'main/framebuffer.c',
'main/get.c',
'main/getstring.c',
'main/framebuffer.c',
'main/get.c',
'main/getstring.c',
@@
-78,18
+80,23
@@
if env['platform'] != 'winddk':
'main/rastpos.c',
'main/rbadaptors.c',
'main/readpix.c',
'main/rastpos.c',
'main/rbadaptors.c',
'main/readpix.c',
+ 'main/remap.c',
'main/renderbuffer.c',
'main/scissor.c',
'main/shaders.c',
'main/renderbuffer.c',
'main/scissor.c',
'main/shaders.c',
+ 'main/shared.c',
'main/state.c',
'main/stencil.c',
'main/state.c',
'main/stencil.c',
+ 'main/syncobj.c',
'main/texcompress.c',
'main/texcompress_s3tc.c',
'main/texcompress_fxt1.c',
'main/texenv.c',
'main/texenvprogram.c',
'main/texcompress.c',
'main/texcompress_s3tc.c',
'main/texcompress_fxt1.c',
'main/texenv.c',
'main/texenvprogram.c',
+ 'main/texfetch.c',
'main/texformat.c',
'main/texgen.c',
'main/texformat.c',
'main/texgen.c',
+ 'main/texgetimage.c',
'main/teximage.c',
'main/texobj.c',
'main/texparam.c',
'main/teximage.c',
'main/texobj.c',
'main/texparam.c',
@@
-97,6
+104,8
@@
if env['platform'] != 'winddk':
'main/texstate.c',
'main/texstore.c',
'main/varray.c',
'main/texstate.c',
'main/texstore.c',
'main/varray.c',
+ 'main/version.c',
+ 'main/viewport.c',
'main/vtxfmt.c',
]
'main/vtxfmt.c',
]
@@
-154,10
+163,10
@@
if env['platform'] != 'winddk':
'state_tracker/st_cb_blit.c',
'state_tracker/st_cb_bufferobjects.c',
'state_tracker/st_cb_clear.c',
'state_tracker/st_cb_blit.c',
'state_tracker/st_cb_bufferobjects.c',
'state_tracker/st_cb_clear.c',
+ 'state_tracker/st_cb_condrender.c',
'state_tracker/st_cb_flush.c',
'state_tracker/st_cb_drawpixels.c',
'state_tracker/st_cb_fbo.c',
'state_tracker/st_cb_flush.c',
'state_tracker/st_cb_drawpixels.c',
'state_tracker/st_cb_fbo.c',
- 'state_tracker/st_cb_get.c',
'state_tracker/st_cb_feedback.c',
'state_tracker/st_cb_program.c',
'state_tracker/st_cb_queryobj.c',
'state_tracker/st_cb_feedback.c',
'state_tracker/st_cb_program.c',
'state_tracker/st_cb_queryobj.c',
@@
-183,21
+192,26
@@
if env['platform'] != 'winddk':
'shader/arbprogparse.c',
'shader/arbprogram.c',
'shader/atifragshader.c',
'shader/arbprogparse.c',
'shader/arbprogram.c',
'shader/atifragshader.c',
- 'shader/grammar/grammar_mesa.c',
+ 'shader/hash_table.c',
+ 'shader/lex.yy.c',
'shader/nvfragparse.c',
'shader/nvprogram.c',
'shader/nvvertparse.c',
'shader/program.c',
'shader/nvfragparse.c',
'shader/nvprogram.c',
'shader/nvvertparse.c',
'shader/program.c',
+ 'shader/program_parse.tab.c',
+ 'shader/program_parse_extra.c',
'shader/prog_cache.c',
'shader/prog_execute.c',
'shader/prog_instruction.c',
'shader/prog_noise.c',
'shader/prog_optimize.c',
'shader/prog_parameter.c',
'shader/prog_cache.c',
'shader/prog_execute.c',
'shader/prog_instruction.c',
'shader/prog_noise.c',
'shader/prog_optimize.c',
'shader/prog_parameter.c',
+ 'shader/prog_parameter_layout.c',
'shader/prog_print.c',
'shader/prog_statevars.c',
'shader/prog_uniform.c',
'shader/programopt.c',
'shader/prog_print.c',
'shader/prog_statevars.c',
'shader/prog_uniform.c',
'shader/programopt.c',
+ 'shader/symbol_table.c',
'shader/shader_api.c',
]
'shader/shader_api.c',
]
@@
-215,7
+229,6
@@
if env['platform'] != 'winddk':
'shader/slang/slang_link.c',
'shader/slang/slang_log.c',
'shader/slang/slang_mem.c',
'shader/slang/slang_link.c',
'shader/slang/slang_log.c',
'shader/slang/slang_mem.c',
- 'shader/slang/slang_preprocess.c',
'shader/slang/slang_print.c',
'shader/slang/slang_simplify.c',
'shader/slang/slang_storage.c',
'shader/slang/slang_print.c',
'shader/slang/slang_simplify.c',
'shader/slang/slang_storage.c',
@@
-238,6
+251,7
@@
if env['platform'] != 'winddk':
'main/dispatch.c',
'glapi/glapi.c',
'glapi/glapi_getproc.c',
'main/dispatch.c',
'glapi/glapi.c',
'glapi/glapi_getproc.c',
+ 'glapi/glapi_nop.c',
'glapi/glthread.c',
]
'glapi/glthread.c',
]
@@
-326,7
+340,9
@@
if env['platform'] != 'winddk':
# Add the dir containing the generated header (somewhere inside the
# build dir) to the include path
env.Append(CPPPATH = [matypes[0].dir])
# Add the dir containing the generated header (somewhere inside the
# build dir) to the include path
env.Append(CPPPATH = [matypes[0].dir])
-
+
+ SConscript('shader/slang/library/SConscript')
+
#
# Libraries
#
#
# Libraries
#