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mesa: add tessellation shader enums
[mesa.git]
/
src
/
mesa
/
drivers
/
common
/
meta.c
diff --git
a/src/mesa/drivers/common/meta.c
b/src/mesa/drivers/common/meta.c
index 12045ebbf8e909c82fed662e79e96b2bab1d4766..ca10bbe81f69681c718e004726caa9f45f12745d 100644
(file)
--- a/
src/mesa/drivers/common/meta.c
+++ b/
src/mesa/drivers/common/meta.c
@@
-945,6
+945,8
@@
_mesa_meta_end(struct gl_context *ctx)
if (state & MESA_META_SHADER) {
static const GLenum targets[] = {
GL_VERTEX_SHADER,
if (state & MESA_META_SHADER) {
static const GLenum targets[] = {
GL_VERTEX_SHADER,
+ GL_TESS_CONTROL_SHADER,
+ GL_TESS_EVALUATION_SHADER,
GL_GEOMETRY_SHADER,
GL_FRAGMENT_SHADER,
};
GL_GEOMETRY_SHADER,
GL_FRAGMENT_SHADER,
};