+ if (texObj->_Swizzle != SWIZZLE_NOOP) {
+ static const GLint swizzleNoop[4] = { GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA };
+ memcpy(swizzle, texObj->Swizzle, sizeof(swizzle));
+ swizzleSaved = GL_TRUE;
+ _mesa_TexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzleNoop);
+ }
+