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[g3dvl] move z-coord generation for multiple render targets into vertex shader
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
Makefile.template
diff --git
a/src/mesa/drivers/dri/Makefile.template
b/src/mesa/drivers/dri/Makefile.template
index a00018cafa751b0e33ab752985432a21b31a35e1..4ecddbc04834d0fe8a08f521a3c67039fdc6dfe1 100644
(file)
--- a/
src/mesa/drivers/dri/Makefile.template
+++ b/
src/mesa/drivers/dri/Makefile.template
@@
-86,11
+86,12
@@
subdirs:
symlinks:
symlinks:
-depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+depend: $(C_SOURCES) $(
CXX_SOURCES) $(
ASM_SOURCES) $(SYMLINKS)
@ echo "running $(MKDEP)"
@ rm -f depend
@ touch depend
@ echo "running $(MKDEP)"
@ rm -f depend
@ touch depend
- @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \
+ @ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) \
+ $(C_SOURCES) $(CXX_SOURCES) \
$(ASM_SOURCES) > /dev/null 2>/dev/null
$(ASM_SOURCES) > /dev/null 2>/dev/null