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Drop GLcontext typedef and use struct gl_context instead
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
common
/
depthtmp.h
diff --git
a/src/mesa/drivers/dri/common/depthtmp.h
b/src/mesa/drivers/dri/common/depthtmp.h
index fd2dab3b42238b6a55c107b34e16db373582b207..81bec9c5ffcd8043829d95f979a83a69cb7fbded 100644
(file)
--- a/
src/mesa/drivers/dri/common/depthtmp.h
+++ b/
src/mesa/drivers/dri/common/depthtmp.h
@@
-21,7
+21,7
@@
#define HAVE_HW_DEPTH_PIXELS 0
#endif
#define HAVE_HW_DEPTH_PIXELS 0
#endif
-static void TAG(WriteDepthSpan)(
GL
context *ctx,
+static void TAG(WriteDepthSpan)(
struct gl_
context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *values,
@@
-72,7
+72,7
@@
static void TAG(WriteDepthSpan)( GLcontext *ctx,
#if HAVE_HW_DEPTH_SPANS
/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
static void
#if HAVE_HW_DEPTH_SPANS
/* implement MonoWriteDepthSpan() in terms of WriteDepthSpan() */
static void
-TAG(WriteMonoDepthSpan)(
GL
context *ctx, struct gl_renderbuffer *rb,
+TAG(WriteMonoDepthSpan)(
struct gl_
context *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
GLuint n, GLint x, GLint y,
const void *value, const GLubyte mask[] )
{
@@
-84,7
+84,7
@@
TAG(WriteMonoDepthSpan)( GLcontext *ctx, struct gl_renderbuffer *rb,
TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
}
#else
TAG(WriteDepthSpan)(ctx, rb, n, x, y, depths, mask);
}
#else
-static void TAG(WriteMonoDepthSpan)(
GL
context *ctx,
+static void TAG(WriteMonoDepthSpan)(
struct gl_
context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const void *value,
@@
-124,7
+124,7
@@
static void TAG(WriteMonoDepthSpan)( GLcontext *ctx,
#endif
#endif
-static void TAG(WriteDepthPixels)(
GL
context *ctx,
+static void TAG(WriteDepthPixels)(
struct gl_
context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[],
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[],
@@
-173,7
+173,7
@@
static void TAG(WriteDepthPixels)( GLcontext *ctx,
/* Read depth spans and pixels
*/
/* Read depth spans and pixels
*/
-static void TAG(ReadDepthSpan)(
GL
context *ctx,
+static void TAG(ReadDepthSpan)(
struct gl_
context *ctx,
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values )
struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
void *values )
@@
-207,7
+207,7
@@
static void TAG(ReadDepthSpan)( GLcontext *ctx,
HW_READ_UNLOCK();
}
HW_READ_UNLOCK();
}
-static void TAG(ReadDepthPixels)(
GL
context *ctx,
+static void TAG(ReadDepthPixels)(
struct gl_
context *ctx,
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],
struct gl_renderbuffer *rb,
GLuint n,
const GLint x[], const GLint y[],