-
-/** \brief Debugging options */
-#define DRI_CONF_SECTION_DEBUG \
-DRI_CONF_SECTION_BEGIN \
- DRI_CONF_DESC(en,"Debugging") \
- DRI_CONF_DESC(de,"Fehlersuche")
-
-#define DRI_CONF_NO_RAST(def) \
-DRI_CONF_OPT_BEGIN(no_rast,bool,def) \
- DRI_CONF_DESC(en,"Disable 3D acceleration") \
- DRI_CONF_DESC(de,"3D-Beschleunigung abschalten") \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_PERFORMANCE_BOXES(def) \
-DRI_CONF_OPT_BEGIN(performance_boxes,bool,def) \
- DRI_CONF_DESC(en,"Show performance boxes") \
- DRI_CONF_DESC(de,"Zeige Performanceboxen") \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_DEBUG_DMA(def) \
-DRI_CONF_OPT_BEGIN(debug_dma,bool,def) \
- DRI_CONF_DESC(en,"Debug DMA buffers") \
- DRI_CONF_DESC(de,"DMA Puffer debuggen") \
-DRI_CONF_OPT_END
-
-
-/** \brief Texture-related options */
-#define DRI_CONF_SECTION_QUALITY \
-DRI_CONF_SECTION_BEGIN \
- DRI_CONF_DESC(en,"Image Quality") \
- DRI_CONF_DESC(de,"Bildqualität")
-
-#define DRI_CONF_PREFERRED_BPT(def,valid) \
-DRI_CONF_OPT_BEGIN_V(preferred_bpt,enum,def,valid) \
- DRI_CONF_DESC_BEGIN(en,"Preferred texture color depth") \
- DRI_CONF_ENUM(0,"Same as frame buffer") \
- DRI_CONF_DESC_END \
- DRI_CONF_DESC_BEGIN(de,"Bevorzugte Textur Farbtiefe") \
- DRI_CONF_ENUM(0,"So wie der Framebuffer") \
- DRI_CONF_DESC_END \
-DRI_CONF_OPT_END
-
-/** \brief Performance-related options */
-#define DRI_CONF_SECTION_PERFORMANCE \
-DRI_CONF_SECTION_BEGIN \
- DRI_CONF_DESC(en,"Performance") \
- DRI_CONF_DESC(de,"Leistung")
-
-#define DRI_CONF_TCL_SW 0
-#define DRI_CONF_TCL_PIPELINED 1
-#define DRI_CONF_TCL_VTXFMT 2
-#define DRI_CONF_TCL_CODEGEN 3
-#define DRI_CONF_TCL_MODE(def) \
-DRI_CONF_OPT_BEGIN_V(tcl_mode,enum,def,"0:3") \
- DRI_CONF_DESC_BEGIN(en,"TCL mode (Transformation, Clipping, Lighting)") \
- DRI_CONF_ENUM(0,"Software") \
- DRI_CONF_ENUM(1,"TCL stage in MESA pipeline") \
- DRI_CONF_ENUM(2,"Bypass MESA's pipeline") \
- DRI_CONF_ENUM(3,"Bypass MESA's pipeline with state-based code generation") \
- DRI_CONF_DESC_END \
- DRI_CONF_DESC_BEGIN(de,"TCL Modus (Transformation, Clipping, Licht)") \
- DRI_CONF_ENUM(0,"Software") \
- DRI_CONF_ENUM(1,"TCL Stufe in MESA Pipeline") \
- DRI_CONF_ENUM(2,"Umgehe MESA's Pipeline") \
- DRI_CONF_ENUM(3,"Umgehe MESA's Pipeline mit zustandsbasierter Codegenerierung") \
- DRI_CONF_DESC_END \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_FTHROTTLE_BUSY 0
-#define DRI_CONF_FTHROTTLE_USLEEPS 1
-#define DRI_CONF_FTHROTTLE_IRQS 2
-#define DRI_CONF_FTHROTTLE_MODE(def) \
-DRI_CONF_OPT_BEGIN_V(fthrottle_mode,enum,def,"0:2") \
- DRI_CONF_DESC_BEGIN(en,"Frame throttling") \
- DRI_CONF_ENUM(0,"Busy waiting") \
- DRI_CONF_ENUM(1,"Usleeps") \
- DRI_CONF_ENUM(2,"Software interrupts") \
- DRI_CONF_DESC_END \
- DRI_CONF_DESC_BEGIN(de,"Framethrottling") \
- DRI_CONF_ENUM(0,"Aktives Warten") \
- DRI_CONF_ENUM(1,"Usleeps") \
- DRI_CONF_ENUM(2,"Sortware Interrutps") \
- DRI_CONF_DESC_END \
-DRI_CONF_OPT_END
-
-#define DRI_CONF_VBLANK_NEVER 0
-#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
-#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
-#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
-#define DRI_CONF_VBLANK_MODE(def) \
-DRI_CONF_OPT_BEGIN_V(vblank_mode,enum,def,"0:3") \
- DRI_CONF_DESC_BEGIN(en,"Synchronization with vertical refresh (swap intervals)") \
- DRI_CONF_ENUM(0,"Never, FPS rulez!") \
- DRI_CONF_ENUM(1,"Application preference, default interval 0") \
- DRI_CONF_ENUM(2,"Application preference, default interval 1") \
- DRI_CONF_ENUM(3,"Application preference, always synchronize with refresh") \
- DRI_CONF_DESC_END \
- DRI_CONF_DESC_BEGIN(de,"Synchronisation mit dem vertikalen Bildaufbau (swap intervals)") \
- DRI_CONF_ENUM(0,"Niemals, immer die maximale Framerate") \
- DRI_CONF_ENUM(1,"Anwendung entscheidet, Standardinterval 0") \
- DRI_CONF_ENUM(2,"Anwendung entscheidet, Standardinterval 1") \
- DRI_CONF_ENUM(3,"Anwendung entscheidet, immer mit Bildaufbau synchronisieren") \
- DRI_CONF_DESC_END \
-DRI_CONF_OPT_END