depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,