EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0);
v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz));
*/
if (ctx->NewState & _NEW_BUFFERS) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
*/
if (ctx->NewState & _NEW_BUFFERS) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */