+static void
+i915_invalidate_state(struct intel_context *intel, GLuint new_state)
+{
+ struct gl_context *ctx = &intel->ctx;
+
+ _swsetup_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _tnl_invalidate_vertex_state(ctx, new_state);
+}
+