- if (mt->target == GL_TEXTURE_2D_MULTISAMPLE ||
- mt->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
- /* nonzero level here is always bogus */
- assert(level == 0);
-
- if (width != mt->logical_width0 ||
- height != mt->logical_height0 ||
- depth != mt->logical_depth0) {
- return false;
- }
- }
- else {
- /* all normal textures, renderbuffers, etc */
- if (width != mt->level[level].width ||
- height != mt->level[level].height ||
- depth != mt->level[level].depth) {
- return false;
- }
+ if (width != mt->level[level].width ||
+ height != mt->level[level].height ||
+ depth != mt->level[level].depth) {
+ return false;