+static INLINE GLuint intel_get_vb_max(struct intel_context *intel)
+{
+ GLuint ret;
+
+ if (intel->intelScreen->no_vbo)
+ ret = intel->batch->size - 1500;
+ else
+ ret = INTEL_VB_SIZE;
+ ret /= (intel->vertex_size * 4);
+ return ret;
+}
+
+static INLINE GLuint intel_get_current_max(struct intel_context *intel)
+{
+
+ if (intel->intelScreen->no_vbo)
+ return intel_get_vb_max(intel);
+ else
+ return (INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4);
+}