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intel: Make LOCK_HARDWARE recursive to avoid hand-rolling recursiveness.
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i915
/
intel_tris.c
diff --git
a/src/mesa/drivers/dri/i915/intel_tris.c
b/src/mesa/drivers/dri/i915/intel_tris.c
index e80996580c7ca7b4aec3a5248692afdc9d88399e..a905455342d0f256959d8c43d99579d991cab389 100644
(file)
--- a/
src/mesa/drivers/dri/i915/intel_tris.c
+++ b/
src/mesa/drivers/dri/i915/intel_tris.c
@@
-89,8
+89,8
@@
intel_flush_inline_primitive(struct intel_context *intel)
static void intel_start_inline(struct intel_context *intel, uint32_t prim)
{
static void intel_start_inline(struct intel_context *intel, uint32_t prim)
{
- BATCH_LOCALS;
uint32_t batch_flags = LOOP_CLIPRECTS;
uint32_t batch_flags = LOOP_CLIPRECTS;
+ BATCH_LOCALS;
intel->vtbl.emit_state(intel);
intel->vtbl.emit_state(intel);
@@
-201,10
+201,10
@@
uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
/** Dispatches the accumulated primitive to the batchbuffer. */
void intel_flush_prim(struct intel_context *intel)
{
/** Dispatches the accumulated primitive to the batchbuffer. */
void intel_flush_prim(struct intel_context *intel)
{
- BATCH_LOCALS;
dri_bo *aper_array[2];
dri_bo *vb_bo;
unsigned int offset, count;
dri_bo *aper_array[2];
dri_bo *vb_bo;
unsigned int offset, count;
+ BATCH_LOCALS;
/* Must be called after an intel_start_prim. */
assert(intel->prim.primitive != ~0);
/* Must be called after an intel_start_prim. */
assert(intel->prim.primitive != ~0);
@@
-989,7
+989,7
@@
intelChooseRenderState(GLcontext * ctx)
intel->draw_tri = intel_fallback_tri;
if (flags & DD_TRI_SMOOTH) {
intel->draw_tri = intel_fallback_tri;
if (flags & DD_TRI_SMOOTH) {
- if (intel->
strict_conformance
)
+ if (intel->
conformance_mode > 0
)
intel->draw_tri = intel_fallback_tri;
}
intel->draw_tri = intel_fallback_tri;
}
@@
-1001,7
+1001,7
@@
intelChooseRenderState(GLcontext * ctx)
}
if (flags & DD_POINT_SMOOTH) {
}
if (flags & DD_POINT_SMOOTH) {
- if (intel->
strict_conformance
)
+ if (intel->
conformance_mode > 0
)
intel->draw_point = intel_fallback_point;
}
intel->draw_point = intel_fallback_point;
}
@@
-1255,11
+1255,9
@@
intel_meta_draw_poly(struct intel_context *intel,
{
union fi *vb;
GLint i;
{
union fi *vb;
GLint i;
- GLboolean was_locked = intel->locked;
unsigned int saved_vertex_size = intel->vertex_size;
unsigned int saved_vertex_size = intel->vertex_size;
- if (!was_locked)
- LOCK_HARDWARE(intel);
+ LOCK_HARDWARE(intel);
intel->vertex_size = 6;
intel->vertex_size = 6;
@@
-1283,8
+1281,7
@@
intel_meta_draw_poly(struct intel_context *intel,
intel->vertex_size = saved_vertex_size;
intel->vertex_size = saved_vertex_size;
- if (!was_locked)
- UNLOCK_HARDWARE(intel);
+ UNLOCK_HARDWARE(intel);
}
static void
}
static void