{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
intel_context(ctx)->NewGLState |= new_state;
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
intel_context(ctx)->NewGLState |= new_state;