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i965/gen7: Add R8_UINT stencil miptree copy for sampling
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
blorp.c
diff --git
a/src/mesa/drivers/dri/i965/blorp.c
b/src/mesa/drivers/dri/i965/blorp.c
index 310061566d986a6efef67dd17b995ca3460c3b81..de627deb6193755a3c50c9495cd6f00d6bde86af 100644
(file)
--- a/
src/mesa/drivers/dri/i965/blorp.c
+++ b/
src/mesa/drivers/dri/i965/blorp.c
@@
-174,7
+174,7
@@
brw_blorp_compile_nir_shader(struct brw_context *brw, struct nir_shader *nir,
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
- nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)
->impl
);
+ nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
/* Uniforms are required to be lowered before going into compile_fs. For
* BLORP, we'll assume that whoever builds the shader sets the location
/* Uniforms are required to be lowered before going into compile_fs. For
* BLORP, we'll assume that whoever builds the shader sets the location