- GLuint src_x0, GLuint src_y0,
- GLuint dst_x0, GLuint dst_y0,
- GLuint width, GLuint height,
- bool mirror_x, bool mirror_y);
+ mesa_format dst_format,
+ GLfloat src_x0, GLfloat src_y0,
+ GLfloat src_x1, GLfloat src_y1,
+ GLfloat dst_x0, GLfloat dst_y0,
+ GLfloat dst_x1, GLfloat dst_y1,
+ GLenum filter, bool mirror_x, bool mirror_y);