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Drop GLcontext typedef and use struct gl_context instead
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
brw_fs.cpp
diff --git
a/src/mesa/drivers/dri/i965/brw_fs.cpp
b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 5e5d17504b76dcdb3a8b670087c0e4c8a9a3c1ee..35bb28914e21139bb11ae8bff75825d315af4048 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/
src/mesa/drivers/dri/i965/brw_fs.cpp
@@
-52,7
+52,7
@@
static int using_new_fs = -1;
static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
struct gl_shader *
static struct brw_reg brw_reg_from_fs_reg(class fs_reg *reg);
struct gl_shader *
-brw_new_shader(
GL
context *ctx, GLuint name, GLuint type)
+brw_new_shader(
struct gl_
context *ctx, GLuint name, GLuint type)
{
struct brw_shader *shader;
{
struct brw_shader *shader;
@@
-67,7
+67,7
@@
brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
}
struct gl_shader_program *
}
struct gl_shader_program *
-brw_new_shader_program(
GL
context *ctx, GLuint name)
+brw_new_shader_program(
struct gl_
context *ctx, GLuint name)
{
struct brw_shader_program *prog;
prog = talloc_zero(NULL, struct brw_shader_program);
{
struct brw_shader_program *prog;
prog = talloc_zero(NULL, struct brw_shader_program);
@@
-79,7
+79,7
@@
brw_new_shader_program(GLcontext *ctx, GLuint name)
}
GLboolean
}
GLboolean
-brw_compile_shader(
GL
context *ctx, struct gl_shader *shader)
+brw_compile_shader(
struct gl_
context *ctx, struct gl_shader *shader)
{
if (!_mesa_ir_compile_shader(ctx, shader))
return GL_FALSE;
{
if (!_mesa_ir_compile_shader(ctx, shader))
return GL_FALSE;
@@
-88,7
+88,7
@@
brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
}
GLboolean
}
GLboolean
-brw_link_shader(
GL
context *ctx, struct gl_shader_program *prog)
+brw_link_shader(
struct gl_
context *ctx, struct gl_shader_program *prog)
{
struct intel_context *intel = intel_context(ctx);
{
struct intel_context *intel = intel_context(ctx);
@@
-2958,7
+2958,7
@@
brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c)
{
struct brw_compile *p = &c->func;
struct intel_context *intel = &brw->intel;
{
struct brw_compile *p = &c->func;
struct intel_context *intel = &brw->intel;
-
GL
context *ctx = &intel->ctx;
+
struct gl_
context *ctx = &intel->ctx;
struct brw_shader *shader = NULL;
struct gl_shader_program *prog = ctx->Shader.CurrentProgram;
struct brw_shader *shader = NULL;
struct gl_shader_program *prog = ctx->Shader.CurrentProgram;